

+Added a new vehicle, the GEV Walker from Quake 4, by default it shares spawn point with Cylops as another bipedal ground vehicle with 50% spawn chance +Added a full-sprint mode to Tyzen, similar to Clutch's passive in Quake Champions, pressing only the forward key makes him runs faster, but recieving damage or pressing any other key will make him return to regular running +Added extra feedback hints to tell the player when weapons don't have ammo, weapon ultimate ready or ability ready +Added Quake Live's Male and Female announcers as extra options, as well Quake Champions announcer

+Made Barrels have their own damage type and some characters will be more vulnerable to it as well some being more resistant, enemies will also recieve damage based on how much tanky they are.

+Lightning Gun now has a special trait of staggering some enemies more often than the other weapons and apply huge knockback +Changed Lightning Gun to be a hitscan weapon, the beam tracking still jitters when moving camera around but the gun will hit where you are aiming at +Overhauled movement mechanic, now it should feel more Quake-esque with more responsive control while in the ground, this applies to all characters +Certain characters now have traits which will quite act like passive abilities based on their physical appearance (i.e Crash can't drown because she wears a helmet)
